![]() ![]() ![]() From there players are launched into the mission where they must use the mecha to complete whatever task they've been assigned When the job is complete - all which require a ton of reading. If you're also the type of person that likes to be served stories via cutscenes don't expect anything here, players have to read an email or two detailing a job, and then they must choose which one to take. Its rotating menu will get on your nerves. AC has a so many things you can do in the "garage" when modifying your mecha but it is very inefficient at doing it. There are some similarities that are so subtle that it can only be appreciated when playing both games (Mechwarrior/Armored Core).Īrmored Core is a great game but you do get annoyed by a few things. Most of the missions can be very satisfying but if you have played these types of games before don't expect too much when you're actually deployed to tackle a mission. In AC, you can upgrade to your hearts content. ![]() In Mechwarrior, everything is still useful. Rarely will you find yourself using older or different weapons from previous missions. While Mechwarrior presents a deeper learning curve and a deeper hierarchy of weapon systems, AC does away with intricacies and just gives you a ton of weapons and accessories to play with. There have been direct comparisons between this game and Mechwarrior but AC has such a unique niche that more arcade-style gamers will appreciate. Cores, or AC Mecha, can move forward quickly but not turn quickly). An AC does not heat up and explode nor does it have proportional movement (i.e. AC attempts to be realistic but some of that realism doesn't carry over to a realistic operating mecha. At first glance, most mecha designs of this type usually ignores physics, with enemies and good guys whizzing by using an overkill number of missiles, lasers, and have the ability to dodge everything without a single scratch - a la Macross. The game has well paced gameplay but it is still clunky when compared to its CGI counterpart. Sure, it doesn't come close to any of the current games on either PC or console(s), but if you can find this in a bargain bin somewhere you can be sure that it is worth the money.Īrmored Core is the first mecha-type game developed by From Software and at its first try it became a cult classic. Overall, not a bad Mech game at all for a console. Sadly, it really wasn't to my liking here at all. ![]() The sounds of battle are all here, but here isn't any real music here, and I always look out for that to add some atmosphere to the game. The only things I would have liked to have seen is a 4 player mode, more missions (which would later come in the next two PSX titles, so that's ok) and a better soundtrack. Graphically the game doesn't come close to any Mech game on the PC (or any of the current Mech games on console), but it's a solid presentation, and it wasn't at all bad in its day. Of course, you have a 2 player mode, which makes for a nice few hours of gameplay to prove to your pal that in fact you do have the best mech in the galaxy. It's the ability to create your own mech, from the color scheme to the icon and of course the weapons, defense systems and other items of worth that are the key elements of the game, and that's what makes this a winner. A few of them on the shoulders of your mech will really scare the hell out of the competition. Some of the upgrades are a real treat, just check out those rocket launchers. The fact that you are playing for cash to buy some amazingly powerful gear for your mech, and that you can choose which missions to complete more then makes up for the lack of a true multiplayer session. I didn't expect this to be as good as the MechWarrior series, as challenging a bunch of mates to a challenge over a LAN takes the cake any day, however I was surprised at the amount of depth included here. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |